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(big shout out to Vierwood and tsf4, the mod would have not got so far if it not for their tireless effort!)Ī lot of people have put a lot of time and effort into the mod and many people have added their touch, big or small, along the way. Some have inflated stats, which will be tended to in future versions, whilst others are too weak/strong compared to their vassals and/or liege. Will be tended to in for future versions.
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Lack of tribal and temple holding buildings, oversight. The Event chain will be fixed in future versions. Night's Watch Event causes desyncs, and so has been disabled. This was the result, albeit flawed, but we like to argue that 1,800 years can have an impact on the geography. Furthermore, his map was created as a guide for readers, and not for zoomed in gameplay such as what CK2 features. We chose to create an entirely new map from scratch, using the original map by GRRM as a source of inspiration rather than building on top of it. Different? What happened to the iron isles?!Ī. However, our focus will be on the earlier years and will not go beyond the doom of Valyria (in an official capacity, nothing will be stopping others from creating bookmarks set in later years). Do you plan to expand the mod to later dates or bookmarks?Ī. You can also find us on the Paradox Forums (login required): The mod also features a relatively unique building system, heavily inspired by Lux Invicta, another great mod for Crusader Kings II. From the followers of the Weeping Lady to the heresies of the Seven faith, there is no shortage of religion and religious conflict. Although not entirely accurate, with a somewhat more fractured world than is portrayed in the lore, it is far from the reign of the hundred kings discussed prior to the chosen start date.įrom the Mudds of Muddland to the Viceroy of the Valyrian Freehold, ruling over Western Essos, there is a huge array of characters of many different cultures and religions. We will have one or two start dates down the line, but our first is set during the Andal invasion, dated to 6566.
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Plus, as an added extra, they have all of Essos too! So if you are a singleplayer focused player, we suggest you check out their excellent mod instead. Unlike the AGOT mod, our mod will be lacking in the depth department as we will be avoiding intensive scripts, event chains and other flavour events due to their impact on performance in a multiplayer environment, especially with more players. Built from the ground up with a hand painted map of Westeros and west coast Essos, over a thousand provinces, a huge amount of detail and most importantly for us, a focus on multiplayer stability and performance. Crusader Kings II: The Seven Kingdoms is a Crusader Kings II mod based on the Game of Thrones universe.
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