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But is it something I ever want to worry about? I only just started chapter III so it's still nothing I really need to worry about. None of this stuff happens until late in chapter IV. Invisibility cloak, healing staff, blood sword, materia blade, javelin II, escutcheon II, sasuke's blade, nagnarok, 15 elixirs, and loot in the challenge dungeon that I don't think I ever did. And if I needed more money I think I'd run around using steal gil or running errands instead of picking up store bought gear in fights. So rather than worry about picking those up I can just go buy them. Looking through the info in the only PSP FAQ on gamefaqs makes it clear that for the vast majority of maps the common item is a consumable you can buy in the store and the rare item is a piece of gear you can buy in the store. So I figure it's probably a reasonable idea to go searching for info on what can be found to see if I really want any of it or not. But the idea of leaving stuff behind makes me sad, especially if it isn't replaceable stuff. So, treasure hunter seems like the sort of thing I should pretend doesn't exist and move on with my life. I hate moving in general (it delays your next action), I hate walking to every square in the hopes it's an item square, and I don't have access to item maps while playing on the bus. So if you want a specific item, you'll need to reload if you get the wrong one. (You won't have a real movement ability and you'll do less physical damage and your reaction abilities will proc less often.) Once you get either item from a square you're done and can't get the other one.
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Apparently this is the only reason in the game to want a low brave stat so right out of the gate trying to make treasure hunter good is going to make you worse at actual combat. Each square has two different options (one rare, one common) and the chance of getting the rare one is higher if you have a low brave stat. Instead some squares on each map have been tagged as containing items and if you move specifically onto those squares you get an item. Are these items worth searching for? I'm not really sure, so I'm hoping the internet will tell me.įirst off, how does it work? It turns out you don't really have a chance to find items when you move around. The basic idea behind it is when you move around on the map you have a chance of finding hidden items. Known in the original game as move-find item it was rebranded for the PSP release as treasure hunter. Most of the movement abilities are pretty straightforward but there's one that I've always found frustrating. Each character can equip two jobs worth of active abilities (their current job and one other one) and one of the other three types of abilities. You have active actions you use in battle, passive reaction abilities, generic passive abilties, and passive movement abilities. Final Fantasy Tactics has 4 different types of abilities you can learn from each job.
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